> For the complete documentation index, see [llms.txt](https://novatrax-studio.gitbook.io/novatrax-studio-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://novatrax-studio.gitbook.io/novatrax-studio-docs/x-pool-overview/token-economy.md).

# Token Economy

X-Pool is designed around a streamlined two-layer economy that keeps things accessible, reward-driven, and easy to understand. This structure gives players multiple ways to earn and spend in a sustainable ecosystem.

**1. Stablecoin-Funded In-Game Economy ($XPOOL)**

Players enter the game by purchasing in-game currency using local fiat currency. This in-game currency, referred to as $XPOOL, forms the backbone of all gameplay transactions and player actions.&#x20;

$XPOOL is used for:

* Match entry fees and PvP staking
* Tournament participation
* Cosmetic purchases (skins, cues, avatars, emotes)
* Power-ups and utility boosts
* Loot box rerolls and shop items

$XPOOL is earned through:

* Winning staked matches
* Performance in tournaments
* Watching ads via 3thix’s watch-to-earn system

**2. Reward Layer via 3thix Ad Integration**

Players can now earn by opting into advertising through 3thix. The system uses wallet-level tracking to protect privacy and reward attention with ETX, a reward token that can be seamlessly converted into $XPOOL.

How it works:

1. Players opt into brand-safe ads through 3thix
2. They earn $XPOOL for views, clicks, or conversions
3. $XPOOL is spent in-game

This ad-powered flow introduces real earning opportunities for non-spending players, while keeping the economy stable and accessible.

**The Player Loop at a Glance**

1. Players use fiat or stablecoins to buy $XPOOL
2. Players can also watch ads to earn $XPOOL
3. $XPOOL is used for gameplay, rewards, cosmetics, and progression
4. Winning matches and tournaments returns more $XPOOL
5. Players continue the loop or spend in the shop and social systems
